Hynad said:
Yes, you are. I have played The Witcher 3 from day one on the PS4, and am currently playing Breath of the Wild on the Wii U, and none of the Witcher 3 version updates had performance drops as constant and severe as what's found in Breath of the Wild. Most villages in the later are constantly running at 20fps the entire time you're in them. That's a farcry from the few occasions this happened in The Witcher 3, and DF pinpointed most of those occurances for their videos. The only spot that took longer to fix in The Witcher 3, was the Bog. Mostly during certain weather conditions. And even then, it didn't run as constantly bad as villages in Breath of the Wild.
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The Switch version of BoTW does not drop as often in villages as the Wii U version (although it does drop during severe weather in villages.) Since the Switch version is the one being reviewed, that is the one I am talking about. The drops in the Switch version are limited to certain areas on the plateau and villages (during weather conditions) just like the Witcher 3 on PS4/XBO had drops in certain areas. Digital Foundry has only measured the performance on the plateau so far.
Like I said, I played The Witcher 3 on my PC, and the differences between patches made a considerable difference. The microstutter in the PC version was more annoying than the framerate drops I have experienced in the switch version of BoTW, because it was constant. From what I have read, both the PS4 and XBO suffered from microstutter as well. You might have not noticed it, but I sure did, and so did plenty of other people.