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4k1x3r said:
John2290 said:
Oh that is a tiny number.

As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.

 

OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way.

devs aren't making money from their VR games in general, it's why there is a lot of exclusivity deals being made from the PC headsets

I think there will be real issues for this part of the industry going forward