4k1x3r said:
As opposed to the estimated 243k for the Oculus Rift and 420k for the HTC Vive, such a tiny number indeed.
OT: as a developper, I still wouldn't see why I would develop a game for a 910k player base unless I'm hella confident my game will help increase thet player base in a meaningful way. |
devs aren't making money from their VR games in general, it's why there is a lot of exclusivity deals being made from the PC headsets
I think there will be real issues for this part of the industry going forward