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SvennoJ said:

Perhaps we have a different interpretation of the screendoor effect?

The screen-door effect (SDE) or fixed-pattern noise (FPN) is a visual artifact of displays, where the fine lines separating pixels (or subpixels) become visible in the displayed image.

It doesn't depend on resolution, it's the structure of the display becoming visible. With soft focus and pixels that don't leave big gaps between them, you will get a softer picture, yet less intrusion from a fixed grid always being visible.

There were better screens around at the time of the NES. PC was switching over to EGA and already had much higher resolutions. Yet the games were better on the NES. So will the games be better on the Switch than on high end phones. Even though the install base for phones is much much higher, (and incomparable to PCs at the time of the NES) they're still not getting any $60 game experiences. VR will remain a gimmick on phones until people start willing to pay for games on phones.

I m sorry but ur interperatation is not correct at all, its basic math and any display or tech enthusiast will tell you that without reaching for an article. DPI is based on resolution, lower the resolution on a large display bigger the pixel will be, it is irrelevant in which order or shape they are laid out.. if a display is big, the pixels be it square or circle in RGB patter or Diamond with sub pixel, extra pixels, they will all be large and will be visible when magnified through VR optics, hence lending to jarring screen door effect.

And for your last statement you just proved my point, VR on phone is a gimick and nintendo is adopting it and further downgrading it, hence no matter how great the game is if a player doesnt enjoy on the hardware it is being played, then there are always better alternative to do so on phone with much better screens and gyro.