By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Veknoid_Outcast said:
cannonballZ said:
Playing through Uncharted 4 now, I hate all the cut scenes. Too many of them. And if you hit skip cinematic, you get a long load time. Usually longer than the damn scene would have took to play out.

Stuff like that ruins it for me. I don't want to watch the story. I want to play the game. This is the heaviest on cut scenes Uncharted has ever been. I think Uncharted 2 balanced it perfectly. The cut scenes in Uncharted 4 feel a bit intrusive for me.

So, maybe it's not just full cinematic games like Until Dawn that have that problem. In fact, I enjoyed Until Dawn. I am pretty much forcing myself to finish UC4.

I agree completely. Uncharted hit that sweet spot between arcade action and scripted set-pieces. That balance was lost in Uncharted 3 and 4.

I do encourage you to finish Uncharted 4, though. After Chapter 17 it gets a lot better. Far fewer scripted events and cut-scenes and a lot more improvisational combat.

Yes it does, that's where I started disliking the game and don't want to play it again having to go through all that at the end again. To each their own. I enjoyed the exploration and stealth sections the most in U4.

At least I enjoyed the cut scenes in U4. They were drawn out in rottr so I skipped them. GTA 5 trying to be funny, too slow delivery, skip. FC4 the worst, lengthy and unskippable. I switched inputs to watch TV while the game was rambling on. Long live rumble notifying me when I had control back.

Characters talking or briefing while you're already on a mission works fine. Or like HL2 where you can still walk aroound a pick up stuff while they're talking. It's annoying when they restrict your movement speed during talky sections though. And in RE7 you also can't open doors while talking. Uncharted 4 does enroute briefing / talking very well, continueing the conversation when you return. It's a bit of a mix of everything unfortunately, something for everyone to like and dislike.