By using this site, you agree to our Privacy Policy and our Terms of Use. Close
taus90 said:
this is idiotic on so many levels. And If nintendo goes through with this it will be just an attempt of cash grap, like all their accessories,
1. First of all the weight of the screen with sealed battery would make it unbearable to have on your face.
2. So many people are dismissing the screen door effect on a 6 inch 720p LCD screen, Not even an OLED screen with RGB pixel arrangement could offset that low resolution.
3. Is Nintendo Switch screeen even capable of outputting above 60fps, considering fps required for a VR game is above 90fps and even PS4 needs a separate box to achieve that.

1. Switch is 10.48 ounces or 297 grams. PSVR is 21.52 ounces or 610 grams (without the cable)
That leaves plenty options for creating a headset that's not even as heavy as PSVR

2. Screendoor effect also depends on pixel configuration and focus. Projectors have een solving this for a decade by hiding the pixel structure in slightly out of focus pixels. The screendoor effect is less noticeable on an RGB screen than pentile displays. Plus it depends on the fov too. Switch could reign in the fov a bit for higher perceived resolution.

3. PS4 does not use the extra box for reprojection to 120fps. The extra box does the opposite, converts one eye back to 60hz tv output and processes the 3D spatial audio. But true, we don't know if the Switch screen can display 90hz. Yet I wonder, can phones? It seems to work there.