Pemalite said:
You kinda' do need to program your games to take advantage of the new abilities a new Direct X version offers. |
Later iterations of APIs just offered more functionality like you said, it's not that FP16 creates dog shit graphics, it's that FP32 is better at certain things that would make better effects, which can also be done in FP16 and mixed in with some FP32 with better performance yet not look like it's from 2004, the question is how many people can notice the actual difference in the water and reflections at a glimpse without direct comparisons unless they are the most anal PC people? I mean I know you and I can, and maybe CGI, Soundwave, Holo and some other people on this forum(I'm not going to list all the names who are still here, you know who you are,) but outside of our anal pod, it's like "meh." I never take consoles seriously when it comes to graphics to start with, why would I start with the Switch now? lol