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I'd just like to say that as short as Order 1886 was, and as glaring a cliffhanger as the ending was, I could not help but stop every few minutes to just take in the sheer detail of the surroundings and the craftsmanship put into making it.

It's one of the only games I can even think of where straying from the set path, even with the free look camera, still yielded significant quality and attention to detail even in areas off limits to the player.

That game was visually astounding, and I quite enjoyed the game itself, just wish there was more of it.