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NATO said:
spemanig said:

That's fair, but I don't think that's an issue with the quality of price you're getting for the price. 800p with nothing but a few tech demo games for $350 (the price of DK1) plus the price of extra motion controllers is much weaker of a value proposition than 720p with a bunch of premium, quality, exclusive games for only $100.

I'm not saying the Switch won't be worse. I'm saying it won't matter because it'll be good enough.

Yeah but you're missing  the point entirely, the DK1 was a terrible, terrible device, and just intended as an early prototype, the DK2 had a significantly better screen but was still fairly poor, only the final commercial release got things right by increasing the resolution even further.

The switch has a resolution BELOW the first ever rift prototype, which, as I can say from owning one, is an experience that I am frankly surprised didn't put people off of VR for good, it was THAT bad.

And the other thing is, headsets like Rift, vive and PSVR have the display in a sealed unit, no dust or crap gets on the screens which ruins the immersion, a switch screen would already be fairly poor because of the resolution, add to that smudges and fingerprints on the display itself and it gets worse.

Wasn't the DK1's problem the high persistence or streaking/ghosting of the image? I've only seen an emulator mockup of it of what it would look like and it was indeed terrible. It depends on what kind of screen the Switch has, the optics can hide the screendoor effect somewhat.

No dust or crap might get in the headsets, but the lenses do easily get dirty. It doesn't matter that much, I watch it through glasses as well that aren't all the clean. You can sorta notices smudges in 2D mode, once it switches to VR it fades away. The biggest issue is light leakage, the headset needs to fit well or dim the lights. Although I imagine Nintendo VR games will be mostly brightly colored, not sneaking around in creepy basements :)