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irstupid said:
pokoko said:
I bet that's awesome the first time!

And then annoying each and every time afterwards.

I might be in the small minority but does anyone else give a small sigh when you have to situationally change equipment in games? Reminds of instances in Skyrim where I had to put on my Helm Of Waterbreathing or Ring Of Pickpocketing. My solution? Mods that give me more accessory slots. I'm never without my Belly Button Ring Of Thievery or my Earrings Of Dolphin.

In Skyrim, I mean. I doubt Zelda will have mods.

Personally no. I like it. Brings more immersion. In Witcher 3, I loved when preparing for a fight I would make a concoction or bomb that would help me out. Apply oil to my sword and later when the inventory was better weighted, I would also at times switch equipment for better defense against creature/human.

I mean I"m out doing a hunt for a creature that I used my bestiary skills to learn about and find weaknesses. I like then implimenting them versus having an all in one gadget covering everything.

In Skyrim, I installed mods that made it so you would have to do things like eat or wear certain clothes to be warm in snow areas, ect.

That's understandable.  Just to be clear, I'm talking about changing gear for minor reasons where I have to change right back again.  That actually breaks immersion for me, since it's not a real time thing.  For instance, I hated repairing guns in Fallout: New Vegas because you could pause in the middle of battle and fix your gun, like you're calling a time out or something.  Applying poisons before a fight isn't in the same category for me.