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I partially share his worries: when it comes to social interaction, VR is worse than local multiplayer. But VR, if used well, for games suitable for it, can improve gaming in all the other situations, local and online single player and online multiplayer. As others wrote, there's still much work to do for input methods, full body tracking with finger movement resolution will be a giant step for immersion and completeness of experience, and good paradigms to translate some motions into navigation commands must be devised to allow both interaction and free roaming in the virtual world, VR on rails would become boring, or even worse claustrophobic, quite soon.
About kids, I guess parents will better let them use it only following opinions, suggestions and guidelines of the best child neuropsychiatrists. This said, I also guess that a more advanced VR could be great to better the lives of children, and adults too, with some kinds of disabilities.
Right now both its full sets of HW devices available and SW using it aren't very mature yet, and prices are still high for mainstream, but considering that most of the tech needed is already used also in the cheapest smartphones, it's just matter of time.



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!