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Like I said I'm a bit conflicted about this.

I'm not a fan of it, but DLC isn't inherently bad. I'm okay with it if they're a meaningful expansion to the base game, meaning extra (story- or level-)content that is not and would not have been in the game. That's why the holiday pack seems fine to me; it adds a new storyline and a new dungeon. I don't believe the train of thought that these would be taken from a finished game only to be sold back to the player later. I think the game as it is will be the completed game regardless of whether there would be DLC at all. There isn't really any reason to think otherwise when the game seems huge and rich with content. In fact, since it seems like a real expansion to the game, the €$20 asking price could be worth it for this content pack alone.

Those bonus-items like the shirt are obviously throwaway and nobody will care, but those aren't exactly necessary to enjoy the game anyway. The first DLC pack that releases in the summer though, that one's shady. I assume the Cave of Trails is just a Cave of Ordeals/Savage Labyrinth type thing, which most modern Zelda games have included from the start, so that probably should have just been in the game. Then there's the "Extra Map Feature" and the "New Hard Mode". At a glance those should also be things that should be in the game from the start, but the problem is we don't know what they are really. If that hard mode is like a Master Quest, re-arranging dungeons and enemies then that would be great, but if it is the regular Hero Mode that's been in Zelda games for a while now, and that Map Feature is something as standard as fast-travel, then that would be a douchebaggery move. And Nintendo would definitely deserve to be called out for leaving basic gameplay elements out to ask money for them later.

Anyway my principles are in a twist with this, because I already know there's no way I'll leave a brand-new Zelda dungeon and storyline unplayed.