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Pemalite said:
Soundwave said:

Uh what? 

Both the Switch and the Shield Console run at 768 MHz, Nintendo just opted to lop the 1 GHz off becuase it was useless, it down clocks to 768 MHz for any effective gameplay past a few minutes, so it isn't really a 1 GHz chip to begin with.

Sorry. Hadn't had enough coffee so didn't clarify what I meant in the best way possible.

The Switch is 307.2MHz.
It only runs at 768Mhz when:
1) A developer opts to use it.
AND
2) Whilst docked.

Same goes for it's memory bandwidth. You loose a massive amount of bandwidth unless a developer opts to enable it.

Ego. It would not be far-fetched to say that most games will likely use the slower 307.2mhz mode that is half the speed of the Shield TV, even while docked. It is up to the developers. - And not all of them are proactive in supporting all of a systems various nuances.

Plus the Shield has a CPU that is twice as fast, running at a full rate 2ghz and not the Switch's anemic 1ghz CPU.
That costs power don'cha know? The Shield TV is more powerful than the Switch, again not an Apples to Apples comparison.

The good part about it all is, even though the Switch is at a massive performance disadvantage, I fully expect games to look better than any game on Shield, which mostly receives lazy ports of last gen titles.

Is this because of the Android OS?