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I don't understand this "weaker platforms will gimp the potential" whining. It simply isn't true. They will not build the game for the Switch first, that wouldn't make sense in any way. Even from a purely technical standpoint, it's easier to make something and then scale down than to make a complete game with weaker assets and then start working on beefing them up for other platforms. Multiplatters will be made from the top down, meaning that the most prominent platform will be the main focus. This is just common business sense, you want to make the game run well on the system that will generate the most sales for the game. Insert a joke about the performance issues on PS4 here, but after all the patching, AC games have eventually run just fine on my PS4. I'm in the habit of buying these games about a year from launch, because I know how Ubisoft is with optimizing and I'll also get all the DLC and the whole thing will be considerably cheaper, but I digress.
It's not sensible to develop primarily for the small minority of high performance PC's out there. The most powerful consoles are the perfect mix of power and consistency. Developers can be sure the game will run the same on every console out there and there will be no compatibility problems or driver woes or whatever have you that crop up when dealing with the PC field and its infinite number of different setups. From this basis, the game can then be scaled up for PC or scaled down for less powerful platforms. This is where cost and viability issues come to play, of course, but basically that's it.