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I think it may be that generally, for very large open world games that require absorbing a lot of atmospehre and that moves at a rather slower pace (because you have to take your time to explore and learn a lot of things) that framerate isn't NEARLY as important as if you are playing an multiplayer shooter, racer, or fighting game where there are a million and one things happen all at once and you need the smoothest and most responsive controls and actions as possible and for them to be consistant.