Chris Hu said:
Too Human was that expensive because it had numerous development cycles it started out as a PS1 game then a Gamecube game before it landed on the 360. |
The PS1 and Gamecube parts were mostly art and FMV. The game was mostly in the concept stage back then which didn't factor in much. The $100 Million is also wrong though.
Microsoft budgeted $80 Million for the whole Too Human trilogy. The first game cost at least $30-35 Million to develop on the Xbox 360 plus what ever the advertising budget was ($10M?), plus Silicon Knights was ordered to pay $9 Million to Epic over the Unreal Engine 3 dispute. With more than half their budget gone with the first game and with little to no return MS decided to axe the rest of the trilogy.