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Transcript:

0:04
hello it's Tom with this store foundry
0:06
taking a look at mantus burn racing
0:08
running on ps4 pro this is special it's
0:11
our first full visual and frame rate
0:12
analysis of a game using Sony's new
0:14
machine running at 4k natively as
0:17
compared directly to a standard ps4
0:19
release running at 1080p yes it may be a
0:21
relatively simplistic game in style a
0:23
kind of next-gen micromachines if you
0:25
like but as a console release having it
0:27
run at 4k makes perfect sense from a
0:29
bird's-eye view that extra pixel density
0:31
gives clarity to floor textures and
0:33
plants down below high-contrast info
0:35
with some details can be lost at this
0:37
distance with the regular peers force
0:39
1080p image now in terms of the core
0:41
visual makeup there's not a huge amount
0:43
to divide the two otherwise you get
0:45
slightly tweets foliage across stages
0:47
but the vehicle and track geometry
0:48
shadows and post-processing effects like
0:51
Blum are all the same between peaceful a
0:53
ps4 probe what we do notice is a slight
0:55
shift in color you on the ps4 pro side
0:58
perhaps the side effect of using a
1:00
different color space but either way
1:01
it's fundamentally the same game but
1:03
incredibly running at four times the
1:05
pics account on the right
1:06
curiously that 4k resolution is backed
1:08
by no anti-aliasing at all but it
1:11
doesn't exactly need it
1:12
the image looks crisp enough at a
1:14
distance the standard ps4 meanwhile runs
1:16
at 1080p back by two times multisample
1:18
anti-aliasing which helps clear any
1:21
outstanding jagged edges both look great
1:23
but the pro version definitely has the
1:25
edge in terms of delivering a more
1:26
pristine image another point worth
1:28
mentioning is running the ps4 pro
1:30
version at 1080p simply down scales that
1:33
4k image basically super sampling each
1:35
frame to give a very clear result what
1:37
this means is when you run the ps4
1:39
provision in this 1080p mode noisy
1:41
visual elements like trees don't flicker
1:43
as much as the standard ps4 so the
1:46
choice is yours either 4k with no AAA or
1:48
1080p with super sample AAA but let's
1:51
turn our attention to performance now to
1:52
see how well peaceful proactively copes
1:55
with this higher pixel count developer
1:56
vu food has told us these piss-poor pro
1:58
captures our the launch code will be
2:00
playing at the console release but it's
2:02
worth noting that they are still
2:03
optimizing for it presumably for a patch
2:06
around or just after launch
2:08
so we'll have to see if there's any
2:09
improvements later on but right now the
2:11
situation is clear the standard ps4 game
2:14
runs almost perfectly at 1080p and 60fps
2:17
bear
2:18
a single drop in all these solar races
2:19
but as you've seen the peaceful
2:21
prorating at 4k on the right that's have
2:23
a few occasional struggles with all cars
2:25
on screen causing status to the
2:27
mid-fifties is most obvious that the
2:29
gridlock on courses like caves and with
2:32
vsync enabled it manifests as an obvious
2:34
stutter as the camera pans around now
2:36
obviously once all the cards for
2:37
dropping two packs that evens out with
2:39
smooth 60fps again for the majority of
2:42
the time it's perfectly smooth but it's
2:44
an interesting early inside of the
2:46
development of man has been racing as it
2:48
strikes for that lock 60fps at 4k but
2:51
that's the career mode what about
2:53
multiplayer well you get split screen
2:55
mode for up to four players here which
2:57
is fantastic the catches that with two
2:59
players on screen the game still target
3:01
60fps now appears for pro it's a stretch
3:04
too far to have jewels viewpoints of the
3:06
same racecourse doubling the rendering
3:08
load for geometry the real stress points
3:10
are a game with too many AI cars on
3:12
screen which brings the engine down for
3:13
long stretches at 50 FPS it really
3:16
doesn't feel great to play like this and
3:18
could have benefited from a 30fps cap
3:19
that's ps4 pro at 4k and we see the
3:22
exact same issue on the standard ps4 at
3:24
1080p again we have frame rates language
3:27
at the 50s line in a matching test
3:29
rating a distracting choppy affect all
3:31
camera motion not much between the two
3:33
versions at all but the good news is
3:35
bumping the Play account up to four
3:37
kicks in at 30fps cap is the ps4 pro an
3:40
example rendering out four separate
3:42
viewpoints of the stage with each play
3:45
given a full 1920 x 1080 resolution
3:47
window to enjoy by themselves
3:49
it's incredible stuff andrew has
3:52
definitely made the right choice here by
3:53
looking to a half refresh 30fps it
3:56
creates a far more consistent experience
3:57
for everyone playing and without fully
4:00
be much fun to play with it unlocked
4:02
that's about a wrap for now though all
4:04
one thing before I go
4:05
here's a look at the xbox one version
4:07
frame rates compared to the regular ps4
4:09
again outside of some minor differences
4:11
in foliage detail creating a it looks
4:13
and trees on ps4 there isn't much
4:15
between the two visually and
4:17
performances rock-solid from what we've
4:18
tested so far the exciting news for us
4:21
though is how first native 4k title on
4:23
ps4 pro is shaping up and even with
4:26
those framerate drops would say the
4:27
outlook is positive only a few weeks to
4:29
go into the pro hardware
4:31
self launches and we can't wait to get
4:33
testing to see what it can do so if
4:35
you're just as excited as I am to see
4:36
more ps4 pro in action
4:38
don't forget to Like and subscribe below
4:39
we've plenty more analysis videos in
4:41
store on that front
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that's all for now though so thanks for
4:44
watching and catch you next time