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Short version: no. Long version: noooooooooo.

Zombie9ers said:

I understand that no one wants a game released that is unfinished or broken - but at the same time I don't think developers should make promises they can't keep.

This here is your problem. If you want to keep the schedules, you may end up having to break other promises. I think breaking the schedule is the smallest possible problem here. Scheduling a huge development project is difficult, and the only way you can always stay in the schedule is by overestimating the time you need for the project (by a lot, I guess). In a lot of cases, that would result in there being too much time reserved for the project, which would leave devs doing nothing. Not exactly ideal. Or perhaps you could improve your development process so estimating the required time is easier, but that's not necessarily an easy feat either.