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BenKenobi88 said: stewacide said: All the dungeons in Twilight Princess have a goal that's made clear up-front. With a few exceptions OoT is simply a matter of find switch, collect key, open door, find switch, collect key... ...that is to say while in Twilight Princess you generally know what you're looking for / trying to accomplish, in OoT you usually don't know what you're after until you stumble upon it. It's a subtle difference, but it makes all the difference in terms of experience IMHO (there's a lot more satisfaction for instance in solving the TP water dungeon where the goal is clear and the mechanics make sense, vs. the OoT version which is just endless trial-and-error). I kind of understand what you're talking about...although I think OOT is more about larger, overall goals. Also understand that in its time, OOT was a HUGE game...I still remember crossing that huge Hyrule Field, with the sun rising and setting...it may feel old today, but it's still my favorite game of all time.
I played the game a few years after launch, after beating Majora's mask, and still felt the same way. It truly was a perfect game. I agree with Kwaad on the 'empty Hyrule field.' It was totally barren. Basically, it was just a GIANT obsticle to the next destination. There was absolutely NOTHING to do out there if you were not a perfectionist, looking for every single bug and cave. Also, there was Kakariko village. What kind of village has a population of ONE person? (A FEW more later on, but the children weren't originally from Kakariko.) Castle town was OKAY in terms of more NPC's. It was harder, however, to find people to talk to because of the random walkbys. The thing I missed was the number of npc's that the other Zelda games had, such as Oot , MM and LttP. NPC's have a way of indirectly telling parts of the story, and it also slows down the pace of the game for the user to understand what's going on sometimes. TP just totally missed that. All the npc's were there strictly to serve a purpopse, and there was nothing else.



Yeah, I finally have a sig.