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Intrinsic said:

So why are GPU manufacturers not baking hardware like this into their GPUs, it literally allows you create a passable faux 4k render while using only half the power requirement and massive reductions in the required memory bandwidth. In a machine that has the power overhead to do "native" 4k, this would mean that you have enough power to not just make its the prettiest looking faux 4k possible but even to make it run at 60fps. 

As I said, it's all still left to be seen, but if from comparisons it's extremely hard to tell the difference... then shouldnt GPU manufacturers at least consider making this an option? Unless of course sonys patent prevents them from doing that. 

Discuss!!

I would love it on my PC GPUs in the future. I love this technique because it solves the problem of diminishing returns with true native 4K. Native 4K simply isn't worth the x3-4 times investment in hardware power versus a 1080p image at this point, when GPUs already struggle to run modern games smoothly in high settings.

The idea to generate a checkerboard 4K image with only twice the hardware power is genious. True 4K does not look "twice as good" as the checkerboard 4K of PS4 Pro.

If I had a GTX 1080 PC that allowed this, I would choose the checkerboard upscaled 4K and run it in 60fps, instead of gaming in true 4K in 30fps. Nearly everyone would.