mutantsushi said: It's already been revealed that several developers will be offering a settings menu in their PS4 NEO/Pro version, --------------------------------- The Deus Ex comparision honestly is pretty distinct, the volumetric lighting (?) from the lamps, and reflections of all that in wet ground. ---------------------------------- So PS4 NEO supposedly has dedicated HW to faciliate this sort of thing, that reduces the load on the GPU. Unclear if the entire process is off-loaded onto special hardware (in other words, that it is 100% free), or if the dedicated HW still "works with" the normal shader/computer cores. Also interesting would be whether the technique would be beneficial on PS4 OG (or Xbone for that matter), even without dedicated hardware. |
Yes, I didn't saw the settings for games like ROTR. Don't think it will be the rule, but it's a welcome add-on.
Checkerboard rendering basically closed the gap it needed to reach 4K. The new model is a bit more than 2 times more powerful, but it actually needs to push 4 times more pixels, so it basically made it work nicely. The image is a bit softer than a native 4K frame, but still looks damn close while saving 2X in performance.