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mutantsushi said:

It's already been revealed that several developers will be offering a settings menu in their PS4 NEO/Pro version,
where the player can choose if they want "near" 4k resolution, if they want 1080p w/ max FX, or 1080p w/ max FPS.

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The Deus Ex comparision honestly is pretty distinct, the volumetric lighting (?) from the lamps, and reflections of all that in wet ground.
Still, the PS4 NEO version looks very nice, to be fair, this is very early version which can be further optimized and so on.

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So PS4 NEO supposedly has dedicated HW to faciliate this sort of thing, that reduces the load on the GPU.  Unclear if the entire process is off-loaded onto special hardware (in other words, that it is 100% free), or if the dedicated HW still "works with" the normal shader/computer cores.  Also interesting would be whether the technique would be beneficial on PS4 OG (or Xbone for that matter), even without dedicated hardware.

Yes, I didn't saw the settings for games like ROTR. Don't think it will be the rule, but it's a welcome add-on.

Checkerboard rendering basically closed the gap it needed to reach 4K. The new model is a bit more than 2 times more powerful, but it actually needs to push 4 times more pixels, so it basically made it work nicely. The image is a bit softer than a native 4K frame, but still looks damn close while saving 2X in performance.