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JWeinCom said:

"Idk Nintendo's indie support has been growing steadily for the last few years, i honestly wouldnt be surprised if they had equel or better indie support than XBO.

As for why i included games based on movies/shows for kids is because one of the 3 categories i said Nintendo gets strong support from is child friendly software. I thought that was kinda self explanatory."

Nah, it's not.  And even further behind PS4.  When you said child friendly software, I assumed you meant things like Kirby or Skylanders, and not shovelware. 

"The reason why i compare it to Wii U/3DS is because this is their successor, it makes more sense to compare games/franchises to their predeccessors. This device would allow for a MASSIVE visual upgrade for games like Pokemon, Animal Crossing, Fire Emblem, etc. and even on the console side thats a pretty nice boost for games like Mario Kart, Smash Bros, Xenoblade, etc.

Its like saying a $500 hybrid tablet/laptop is gimped because its not as capable as a $1000+ desktop, ya i guess thats technically true but they arent meant to compete directly against one another so the point is moot. "

Aside from the Nintendo fans who were already going to buy the system, who's going to be that excited that Fire Emblem looks better? This is about broadening their appeal.  "Our games look better than they used to but still not nearly as good as other games on the market" isn't going to really help.  One of the Wii U's selling points was "now in HD" but it didn't help all that much.

As for the competition... you do realize you're on a site that has the sales of Nintendo's consoles lined up against Microsoft and Sony regularly? This whole site is pretty much based on the context that they are competitiors.  This isn't like the tablet/PC industry where there are dozens of companies and hundreds of models.  Even if Nintendo is doing something unique like the Wii, there's still a pretty large degree of competition, which we can see by the Kinect and the Move.

I agree that their are benefits of a subscription service and that the gaming model could use a shift but from Nintendo's perspective it doesnt make a whole lot of sense for new games. For example, Breath of the Wild has been in development for about 5 years and is one of the most ambitious and most likely expensive games they have ever made, does it really make financial sense to include that in a subscription service?

Why not?  The average gamer is going to buy somewhere around 10 games for their system (typically less for Nintendo).  More like 6 for a handheld.  Assuming those are all full priced retail releases, that's about 600 dollars in revenue.  If you price the subscription at 25 dollars a month (which I think would be fairly reasonable), then that's going to be 300 dollars a year of revenue.  Assuming you can keep them for two years, that's the same amount of revenue. And of course, if you can keep them longer, that's more revenue.

I would literally bet my life that gaming will primarily use service based delivery within ten years.  I don't have the knowledge to get all the details correct, but it's happening, and if Nintendo could get ahead of it, that'd be huge for them.

Outside of not being as powerful as PS4/XBO isnt this device kinda what you just explained? It offers a different experience than tablets as well as a different experience from PS4/XBO. And if the point is to offer a different experience than why does it need to recieve ports? That kinda defeats the purpose of differentiating if the end goal is still to have the same games. And as far as we know, the detachable controllers could be a new type of motion controllers.

I don't see how.  The only thing it would offer different than phones/tablet would be physical controls, which can be done easily enough.  In comparison to the PS4/XBox One it wouldn't do anything all that special except portability, but the games themselves wouldn't be distinct.

It doesn't really defeat the purpose, because nobody said they had to only get ports.  Look at the Wii scenario.  If the Wii had the same horsepower as the other two systems, you'd still (potentially) have the unique games that made the Wii a success, PLUS things like Skyrim and GTA.  It's not an either or situation.  You can have differentiated experiences and ports on the same system.

It's highly doubtful that the detachables will be motion controllers.  If the point is to have it work as a handheld, how can that work with motion controls?  But, like I said before, I'll adjust my opinion as new information comes in. 

Im not gonna argue with you about Nintendo's indie support, 3DS+Wii U has solid indie support, its a fact.

What makes those games shovelware? Because you dont like them? Remember they are for kids, you know like 7 year olds, they arent meant for adults.

Nowhere did I say Fire Emblem in HD will in and of itself cause people to go out and buy an NX, you're beginning to use straw man arguments. What im saying is that nobody is going to look at the new Fire Emblem and think its gimped because it doesnt look as good as The Witcher, it will be a huge improvement over previous entries and that is what matters.

Are you going to try claiming that Mario Kart or Smash Bros are gimped on Wii U because its not as powerful as PS4? Probably not, because they are great games with beautiful visuals.

The fact that this site compares Nintendo to Sony/Microsoft is absolutely irrelevent, Nintendo is not trying to compete directly with them and is looking to coexist with them. A random video game site does not change that.

I agree that its possible that the gaming market will change in the next 10 years to allow for a subscription model, but we are talking about a device set to launch in about 7 months, in which case a subscription model for all games is not a viable solution.

Ya, the only thing different from phones/tablets will be physical controls.........and the software......you know the primary reason to own hardware. Same goes for PS/XB, if NX has close to equal suppport as 3DS+Wii U than it will literally have hundreds of games not available anywhere else.

Ya if Wii had the same horsepower as PS3/360 it would have costed $400+ and development times/budgets would be higher and people would still likely have chosen to play those 3rd party games on PS3/360 just like they chose to play multiplats on PS2/XB instead of GC.

Its not impossible to have multiple control schemes, one possible solution is to have touch controls in portable mode and motion controls in console mode for certain games. Or the fact that handheld devices do have motion abilities, 3DS, Wii U gamepad, smartphones, tablets, all have gyroscopes. Just a couple potential ideas.



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