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I agree with some of of that article (cool that it mentions VGchartz in there), but some of it just seems like whining. They want to have infinite ammo for the coolest guns, the ability to save any where at any time in every game, don't make it challenging with things like dying, you should be able to decapitate people in a teen rated game, things like an overworld you have to explore are lame because they suck up time, don't make us do anything more than once becasue repetition is stupid ect ect.

I mean I gathered from alot of that, that his ideal game is one that comes with a debug menu built into it so you can just skip to the ending if you want, never have to fight enemies except if you feel like it, have whatever gun you want with infinite ammo, be able to teleport to any spot in a level (or in a game) at will, skip cutscenes, battles, or any part of the game that feels like he did it earlier in the game at some point (such as kill an enemy he killed before).

They hardly seem like commandments, and more like things that annoy him about playing videogames.

But there were some good points in there, such as bump mapping and pixel shaders don't count as innovation.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.