That's nice for you, still doesn't change that you see on every corner that it's made by only a small team and with a budget comparable to other games which cost only half as much.
All I see is "bad" graphics, planets which look almost all very similar except for some colours, animals or life forms which look all like shit becaue there wasn't really designers involved to design them and gameplay which is average at best (and reduced to very simple mechanics (which flying on a planet shows very good))
I can still believe that many people will play hundreds of hours of it and that is nice for them. I have also invested a lot of time in some indie games but like with this game I don't see how they would be worth $60 even if I invested more time in them as in some $60 games.
That's just how I think about my Steam indie games and about NMS which I would have bought if I would see how this is a $60 game but I just don't see it.
But I guess it's like with the Iphone, some pay a lot for it (or for contracts including it) and some think it's not justified to pay what it costs considering the manufacturing costs and compared to other phones which cost less but include often more expensive tech.
I felt that way when I played Fallout and any sports games. Reused assets, brandish environments, things slightly changed here or there. Destiny felt very similar too here and there. It felt like you were rinsing and repeating the process with slight variants in visual.
I didn't want to pay full price for NMS just as I regretted paying full price for Destiny. Thankfully FO4 I got for £20 4 months after release. Maybe NMS will be available cheaper too in a few months.
Whoever said life to be like a box of chocolates clearly didn't know what he was talking about.
Life is more like a game of bumper cars. At every turn there is a possibility you will get screwed.