Veknoid_Outcast said:
I donno, I think the two are different fundamentally. There's cinematic storytelling, in which the player is a passive onlooker, and there's environmental storytelling, where the player is an active participant. |
Most games that are story-driven these days rely on environmental storytelling to a certain point. TLOU is a good example of a game that uses both approach.
But gameplay-wise, not much is added other than immersion. And that's my point. From a mechanics/player input point of view, I don't see how anything is added to the gameplay. I don't see how going through a corridor with a scripted event in which most/all controls are removed from you while sticking to the game's first person view (as is the case for Bioshock Infinite) is any different [when it comes to gameplay] from a cinematic cut-scene in which you also don't get to choose the outcome.