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GOWTLOZ said:
bouzane said:

35% is still more than its fair share for a series with 6 games. Also, what puzzles in God of War III? I don't recall anything beyond the single perspective puzzle in Hera's Garden (which I must admit was awesome). I was honestly a bit disappointed by God of War III because of the lack of weapon variety, platforming, puzzles, boss battles and relatively short length. To each their own I suppose.

Did we play the same game? God of War 3 had the best secondary weapons in the series, the best boss battles in the series, best puzzles and was as long as the original, though God of War 2 remains the best in terms of platforming, length and story.

The series has very variable number of boss fights, the original and Chains of Olympus only have three while God of War 2 and 3 have fourteen and nine boss battles. That makes the 35% statistic pretty useless, and some of the boss battles in 2 like the one with the Cerberus isn't really a boss battle.

I also remember Daedalus room, the place where you have to burn down Perithious, the Labyrinth and some others that I liked more than any God of War 2 puzzles.


How could I forget about those puzzles? I concede that point 100%. I wouldn't really give GoW II the best story, in fact, I thought it was one of the worst in the series (after III and Ascension) but that's not a big deal in a video game. That being said, how did you enjoy having three similar chain weapons and a repackaged Gauntlet of Zeus? Literally every person I have ever discussed GoW III with derided that aspect of the game. I admit that some of the bosses in GoW II were just mini-bosses but I can say the same about GoW III.