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danielrdp said:

In a recent interview with GameSpot, Hideo Kojima believes the industry is headed toward a proliferation of bite-sized gaming experiences.

GameSpot caught up with Kojima after he gave a keynote at Develop 2016 in Brighton. He explained that even though Death Stranding may not necessarily be cut up into episodic chunks, he believes that format will become prevalent, mainly because it lets developers avoid getting bogged down in lengthy and expensive production cycles.

"But in the future I think this is a change that will definitely take place and I'd be interested. I don't think movies in the future will last two hours, especially when people are already demanding more speedy experiences and delivery. So taking shorter time spans to develop, putting it out, integrating user feedback quickly, and having that freedom in game-making, I think it will apply to movies and TV too."

Kojima pointed to current trends in Japanese TV and film production as a model to follow. Many morning shows last 15 minutes, a palatable duration for families who enjoy watching as they eat bustle about getting ready for school and work.

"That's where I think things are headed, having five or 15-minute episodes," Kojima said. "For games, having massive, long games will become a thing of the past."

If he's right, the future will be bleak. I really dislike the way AAA games such as Hitman or Resident Evil Revelation 2 are being sold in episodes rather than a full completed game.  

Well thats exactley what should have happened with MGS5, but instead the game just suddenly ends as they run out of money and Konamis patience. Is this the better way?

Kojima is learning and makes the right decisions here