pokoko said:
That's not quite true. The NES being more powerful than the SG-1000 was an important factor in its success. It was the most advanced console on the market at launch and had two years to build its position before Sega was able to counter. Hardware progression has always been an important part of the industry and Nintendo has been a part of that. Power, to a certain extent, drives gameplay. It certainly doesn't hurt games to have more power. The real question is, how close does Nintendo need to be to Sony and Microsoft? Should they be on par? If they were on par, would that mean third-party support? If they're further behind, does that give them an opportunity to make money as a budget option? The only thing I will say for sure is that Nintendo has to go one way or the other. Getting caught in the middle ground where they're not quite powerful enough but also not quite cheap enough is probably a recipe for failure. |
I'm not sure about that. As Debbie Allen said, "but out of limitations comes creativity." In some ways technological restrictions force developers to be more thoughtful and resourceful.