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Goodnightmoon said:
HoloDust said:
If they asked me at the beginning of Treehouse, I would agree, being big Zelda fan and all, but the more I watched the less I liked some of the things about the game I initially thought were great.

I still believe it will be great game, but I kinda felt flat after all the gameplays shown.

Weird, i heard more people saying the opposite, because the trailer doesnt really show most of things you can do in this world like the gameplay did, and is that huge sense of interactivity and freedom what makes this feels so great.

It is even more impressive when they said that all they showed was only a 2% of the game and they have also omited NPCs and towns in the area, imagine if they show the whole thing.

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier. Combine that with hang-gliding and it almost felt like I'll have to restrict myself not to use it as much as possible (similar to power armor in Fallout 4).

Second thing would probably be tech-fantasy mash up. Now while I generally like that stuff (it reminded me of RPGs of the old) and I was excited after the Link's waking sequence, after actually watching some of the shrine gameplays I thought that artistically tech segments were quite blend and not very appealing (again, to me).

Finally, open world seemed kinda fun, but still fairly empty, both when it comes to enemies and terrain features...it doesn't help that I was constantly waiting for Link to find some cave as well, but alas, none was to be found.

All in all, I still like it, still excited about it, but honestly I had too much mixed feelings to really love what I saw.