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Confirmed, BOTW will utilize what I'll call for now absolute freedom in progression, the is no set quest line or path to follow, the player is not bound by story or any item in what they do. It is as they said it's just you and the world to the point you can try and challenge the final boss of the game at the start if you wish although it would be difficult but the game is built that way.

LOZ introduced open world freedom, BOTW is introducing absolute progressive freedom, this is what Reggie meant when he said like the original game it'll change how games are approached. This type of freedom means that if someone is stuck they can simply go elsewhere or even skip the section entirely as the are no requirements to finish the game it seems.

It also means that each person's adventure in BOTW would be custom to them and some people will see events and story that others who aren't as thorough will miss.