Squilliam said:
I modified the formula. |
Not really more accurate, considering that if you're going to use actual consoles, Wii development costs between 2-5 million per game. Also, choosing different percentages breaks the balance, if you're trying to make a 2:1 point.
With that said, system A's net profits would be closer to 75 million, and system B+C at the adjusted equal 10% would be a gross sale of 96 million, with their output profits at 66 million. That's not factoring in the cost of the extra licensing for the 2nd platform.
So, if you want to argue actual consoles, it costs less to develop a Wii game and even if it flops (10% of userbase purchases), there is still roughly a 750% profit from the 5 mil in development costs (as 5 mil plus 5 mil = 100% profit).
On the other hand, a combo of XB360 and PS3 development being a flop (10% of overall userbase) would have an approximate 120% profit. Even if you took that profit and applied it to each console, making it be an overall 20% userbase, you're still talking 240% profit, not even half of the profit from developing for system A.
Less investment and larger profit are what drive CEOs to make decisions.