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Mirrors Edge had a great pacing because of it's linearity. And that got better and better if you knew the game. That's something Catalyst rarely has as good as Mirrors Edge had. Mirrors Edge could have an insane flow of movement. That's not possibly to the same degree, at least in the 'overworld'. It's a bit different on main missions.

The whole upgrade system sucks. It's totally unneccessary. Especially buying basic moves (for Mirrors Edge standards).

While melee combat improved i dislike not having the option to disarm enemies and pick up their gun. Gunplay in Mirrors Edge wasn't really bad but weapons gave you disadvantages for range and firepower. DICE should have improved that instead of taking away an option. Note that most of my playthroughs were completely without weapons. Light attacks are somewhat useless and i dislike not having my attacks on the right trigger anymore.

Mandatory arenas are not well designed. Yes, they're probably better than those two mandatory fights in Mirrors Edge. But they're also more and longer.

On the other hand, exploring the overworld or areas of it, searching new way and try to get somewhere is definetely fun. Side missions are kind of demanding. Doing dahses and user generated time trials is a nice thing. And the main missions let Catalyst feel more like classic Mirrors Edge. Side note, that's why i'd actually say it's overworld and 'dungeons'. If you play the story you use the map to go from main mission to main mission, those have their own areas and are quite linear.