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HappySqurriel said:
Squilliam said:

bardicverse said:
 -

Lets say we have 3 systems, system A has 26 million units WW sold, and system B has 19 million WW and system C has 13 million. Both system B and C can be ported easily between for a cost of $6million dollars. The total available market on system B and C is 32million.

Lets say a game comes out for either system A or Both system B and C 

Now let's factor in development costs. System A costs 12 million dollars to make a game, System B+C costs 24+6=30 million dollars to make a game. For argument's sake, lets say that both systems make $30 for the developer for every copy sold.

System A sells to 10% of its userbase, making a gross income of 78 million dollars, minus 12 million for development, making their profit be 66 million dollars.

System B+C sells to 15% of its userbase, making a gross income of 144 million dollars, minus 30 million for development, making their profit be 114 million dollars. This grater attach rate is because of the more homogonous user base that purchases either console.

Is this more accurate?


I modified the formula.


Regardess, the return on investment for the Wii version would be 450% while it would only be 280% for the PS3+XBox 360 combined sales.


Thanks, I was going to do ROI but I forgot the formula! .

Greater ROI vs Greater absolute profits... I didn't want to do any subjective judgements anyway so I won't.



Tease.