Akeos said: My thinks are Nintendo could use Community Cloud https://en.m.wikipedia.org/wiki/Community_cloud With this Strategy, Nintendo don't need to make a powerfull machine... Just need HC stay turn on all times... For example: NX HC have tegra X1, about 1 TFLOPS... If you connect 100 NXs in community cloud, they will offer 100 TFLOPS... But if each NX keep 10% of his power for the 99 others NX, that means each NX could receive untill 10% of 99 TFLOPS = 9,9 TFLOPS... NX will have 1 TFLOPS in matérial and potentially 10TFLOPS with the cloud computing... This is just a example, but in fact with the moderns networks, we can have a lot of power with software like cloud computing... And don't need big DATA CENTER... |
And if all 100 try to game at the same time no one is able to run their game? How would you design a service that only 10% of users can use their console, or how would you code the game so that it autoset what is shown based on power available? And don't forget that internet isn't fast/reliable enough to have this really working.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."