You may e correct- but think of it like this- They make a mobile Starfox game that becomes very popular which may create demand for a full console Starfox- I can see mobile working a variety of ways- 1) symbiotic relationship between a current console game and current mobile game of the same IP- 2) keeping older less used IP "fresh" in the minds of consumers w out the risk/expense of creating a full console game 3) a way to create demand or get an idea of demand for particular IP's
thre are other ways to use the 2 platfroms (or 3 if handheld) and probably some ways no one has though of yet -
I only hope Nintendo does not get too short sighted- IMO the biggest threat to their console brand/market is if mobile takes off big and fast- Investors will push very hard for the lower risk and shorter term profits at the expesne of the greater risk longer term profits/brand value of the consoles
I have a hard time imagining how a good Star Fox game could be made for mobile, so any reason you come up with to make one doesn't count for much.
I don't think there's a reason to worry about investors. Nintendo itself has the controlling stake in the company, plus in the recent past when they posted losses, investors were asking for mobile games and Nintendo didn't budge for the reason that they wouldn't do it if it threatened their core business. I can't think of a single instance where Nintendo acted upon investor input, meaning that they did something that they wouldn't have done otherwise.