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Goatseye said:
Veknoid_Outcast said:

You're right that there's more competition than ever, but that's just part of the equation. Halo has declined in both single-player and multiplayer since 343 took control. Halo 5's multiplayer was a step forward from 4, no question, but overall it's a mediocre package. 

And about lore and mythology: I'm just not interested. I care about how the game plays, not about which characters, races, and planets are important in novels and comic books. Yes, the storylines in 1-Reach are modest compared with 343's plot lines. But, for me, that's for the better. I'd rather have a simple story that gives me as a player motivation than a convoluted soap opera.

I think you just don't care about Halo story.

It's only convoluted if you don't follow it, the story leading up to Halo 5 was on every big gaming outlet and here on VGC Xbox threads.

Halo 5 story is quite simple compared to Halo 4.

And as for the multiplayer mediocrity you mention, I think you'll be alone on this claim. The game has grown immensely especially this year, with more modes ever added to a Halo game.

Yes, but I shouldn't need to do homework and consult footnotes to enjoy a story. And that's pretty much what Halo 5 did. And I think you misunderstand me. I love the universe of Halo as brought to life by Bungie. I love the characters and the history. But starting in 4 story (and graphics) took priority over level design, AI, and gunplay - all of which, in my mind, are far more important. And multiplayer in 4 was a poor substitute for the incredible experiences in 2, 3, and even Reach.

Now, I agree that the multiplayer in 5 is much improved from 4. In fact, I'd argue Warzone is 343's greatest contribution to the series - even though I'm not a fan of the requisition system.