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Miyamotoo said:
globalisateur said:

 

Xenoblade are definitely not typical Nintendo game, but that is good, because they need more games that are not their typical games.

Skyward Sword is great game and good Zelda game even you dont like it, fact that is linear doesnt mean that Nintendo were playing safe with it, Twilight Princes (basically bigger OoT) that was more open world was actually way more safer than Skyward Sword.

Not every Zelda needs have huge and open world, Skyward Sword is proof of that, its big and ambitious game even if is linear. And we getting this year Zelda with huge and open world.

Why Metroid 3D game or any other game need to be developed by Japanese studio!? Metroid Prime is developed by 1st party Nintendo studio, thats whats important. We talking here about Nintendo games, not about Japanese only developed games.

Aonuma said he playing lotsa different games and that doesn't have nothing with big open Zelda game (dont expect nothing similar with Far Cry 4), he said he always wanted to make true open world Zelda (actually almost every 3D Zelda game is open world expect SS, but not true open like Zelda NES was) like Zelda NES was, but he couldnt done what he wanted because hardware limitations, but now he can do that with Wii U hardware.

No. That's not true. Look at what could be done on PS2 with GTA or Shadow of the colossus. Look at what they did with Xenoblade on Wii. Look at what they did with Zelda 64 on N64. The problem is not the hardware, never was.

It's the lack of ambition. They are playing it safe technically (also with the hand holding never ending tutorials). Small levels are much easier to do than big levels.