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teigaga said:
Long length and boring story segments that should probably be side quests are actually one of the most common weaknesses in my experience of RPGS.

RPG gamers these days just don't get this.  Pacing and density>>length and space. By space I mean open world aspects.  Just becuase it isn't big in scope doesn't mean it doesn't feel big.  Likewise because it is big doesn't mean it's not shallow.  Chrono Cross had a fairly small sized open world, but it was dense as a game could get that took into account both an involving story and rich gameplay.



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