teigaga said: Long length and boring story segments that should probably be side quests are actually one of the most common weaknesses in my experience of RPGS. |
RPG gamers these days just don't get this. Pacing and density>>length and space. By space I mean open world aspects. Just becuase it isn't big in scope doesn't mean it doesn't feel big. Likewise because it is big doesn't mean it's not shallow. Chrono Cross had a fairly small sized open world, but it was dense as a game could get that took into account both an involving story and rich gameplay.
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