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stewacide said: While the VC and GameCube controllers are options for circumstances where developers really need all those buttons (Smash Bros will really push adoption of both for the Wii), I think Zelda is the perfect example of how to do a traditional game with the Wiimote: map common actions to simple movements that can be done as lazily or energetically as you want.
Actually from what I've read... alot of people hate the fact you have to move your arm to swing the sword. It's like a button. there is no detail in it. You just jerk your hand. dont matter what way, or how. I was VERY dissapointed on that in zelda. I loved the pointer tho.



PSN ID: Kwaad


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