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X, reasons...

RolStoppable said:
F-Zero X. Better controls and course design. Boost maintenance.

The machines drop like rocks in GX. You also can't avoid being lifted off the track by pressing up on the analog stick because up and down don't work until you are in the air. This makes some portions of certain tracks deadly for no good reason. Many tracks are also too long despite multiple refill zones. Other tracks are simply boring or outright terrible. GX is also guilty of wall or wall-like obstacles on the road.

Boost maintenance was an essential part in F-Zero X, especially in conjunction with the fact that you could lose control of your vehicle if you pressed the stick too hard to either side; the higher your speed, the more precise your steering had to be. The game wasn't just about boosting at the right time, it was even moreso about using the boosts to their full potential because it took seconds until you got back to normal speed. In GX the boost goes away almost instantly, so skillful driving takes a backseat. Also, if you hit a boost plate in X, the energy stopped draining from your vehicle if you had activated one of your own boosts; the same isn't the case in GX. Maintenance of speed was also a part of jumps and landing, this too does not really matter in GX.

Plus points for GX: Graphics (duh) and the greater amount of music (individual themes for all drivers). It's too much a style over substance game though. It isn't a close contest between these two games. I wouldn't even say that GX is a good game because it's so disappointing. I'd easily take the original and Maximum Velocity over GX because those two games demand more skill and have better course designs despite not being 3D.