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the-pi-guy said:
VXIII said:

Repetitiveness, variety, fluidity, complexity and so on. However, it is subjective if you don't mind a game being repetitive for example. But more variety is objectively better than limited gameplay assuming that it doesn't hurt other things in the game. It is not always a clear cut but some objectivity is essential for a good review.

How do you objectify these things though? 

Repetitiveness for example, how do you consider something repetitive? 

Even then does such repetitiveness matter?  Skyrim, I spend six hours walking in one direction, how does that get scored?  Skyrim I spend a few hours hunting, how does that weigh with the other 6 hours? 

Numbers of possibilities and optiones. Clear and simple. A game with one possible action will be the most repititive. A game with endless possibilities and actions is the most varied. Of cource it is never as simple as that in games so subjectivity will always be a factor. So, how much this or that matters will alywas be subjective.

That's my take on it.