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ssj12 said:
I think you guys are missing what I mean by realistic. I want the game to feel realistic even if its extremely far away from real life.

Example: Unreal Tournament 3 will be realistic (feeling).

Huh?  You want something inherently unrealistic to be realistic?  How can a game like UT3 be realistic?  Gray skies and guns?

Or perhaps you feel that pushing a button to swing a sword instead of making a slashing motion is more realistic?  Or by "feel" do you mean graphics only? 



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