I think you guys are missing what I mean by realistic. I want the game to feel realistic even if its extremely far away from real life.
Example: Unreal Tournament 3 will be realistic (feeling).
Huh? You want something inherently unrealistic to be realistic? How can a game like UT3 be realistic? Gray skies and guns?
Or perhaps you feel that pushing a button to swing a sword instead of making a slashing motion is more realistic? Or by "feel" do you mean graphics only?
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