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DivinePaladin said:
Ttech. said:

Wii had great games, ones that used its hardware exceptionally well.

Gear does not.  

And yet Google Cardboard is well into well over a million in sales numbers already - not counting the million New York Times gave away. Forgive me if it seems like I'm shifting goalposts there, but Samsung hasn't given out VR numbers outside of the fact that it had a good launch and apparently sold out. I'm using Cardboard here as an example of very basic mobile VR performing exceptionally well despite not having any good games. I do wanna note that your comment is also disregarding the fact that most of the Wii's great games that used the Wiimote (for stuff beyond waggle) came after the consumer rush, well after many people stopped touching the system. Wii Sports didn't really use the tech well, it just used it marginally well enough in live demos to start a media frenzy that led to the sales boom. (And also the fact that the Wii's attach rate was pretty paltry, showing that games didn't matter overall to consumers, just as they won't here.) People nowadays buy things like this to have them and try them a couple times. See: hoverboards.

 

An unrelated comment: Gear and Cardboard have the best chances of selling well not only because they're cheaper, but because they came out first; there are undoubtedly some people who are now turned off of VR because they bought into crappy VR that may have otherwise gotten OR or PSVR. 

 


The Wii's attach rate of 9.44 (the 6th highest of all time according to this site) was paltry?

@OP

PSVR certainly has a lot of advantages over the competition as far as mass appeal is concerned. The importance of the PS4 user base can not be overstated, especially in regards to PSVR's launch.

Terrible thread title BTW