By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mummelmann said:

 

Like all those who bought a Logitech G27 for GT5 and GT6? Gran Turismo owners are used to buying expensive add-on's for games? That's news to me, most of my pals who bought one or more of the games didn't own anything besides the disc(s) and the console and the steering wheels didn't really fly off shelves despite the GT games (plus; these steering wheels had support for practically every racing there was and were great value due to that). And that cost quite quite a bit less as well. Kinect sold around 20 million units or so and was a fraction of the price and had mainstream appeal on top.

Like I said; average gamers don't spend that much on gaming, the attach rates through the generations paints a picture supporting that. People who buy 100+ games for one console for a generation and spend thousands on peripherals are the minority by leaps and bounds.
PS4 probably won't be the platform to spurr VR into something big, the technology is too young, too expensive and has lackluster developer incentive right now and there probably won't be an abundance of good titles with proper VR support.

Wasn't PS4 also supposed to usher in 4k gaming and 60 FPS 1080p gaming? That's what people said last generation, and PS3 was supposed to staple 1080p gaming in the industry. All this has been said before. Look, I'm not saying it's impossible that VR will be a success, on PS4 or otherwise, but I see it as unlikely, the prices are ridiculous and I can see only enthusiasts willing to shell out this kind of money on a peripheral, that doesn't make for a huge market. To expect more casual oriented gamers, which make up the majority of any platform's installed base, to suddenly buy these kits in droves is highly unrealistic no matter how one looks at it and my argument for those 13 million vs those 36 million still very much stands regardless of yours or my personal opinion on the product itself.

Ever been on Gt planet, some crazy amounts people spend on setting up their racing seats and wheels.  Just now MS cant even maintain stock of a 150$ controller.  Kinetc sold to over 30% of 360 Current user base.   Spending money is easy for people, Sony and the others just have to make then think its worth it.  Thats all.  

Id say the insentive is quite big, im sure every vr maker wants to be the apple of Vr.  Im really sure sony wants its VR to be the vr equavelent of what PS is to gaming.  The incentives are world changing.  This can be kim to the cell phone to smartphone transition, its obvious most of them get that but you dont.  

Sure causal types make up majority of a 160m selling PS, but right now you know damn well most PS4 owners are of the hardcore core gamer type.  So the initial assesment from they article is more right then wrong.  It looks like your argument does not stand, as its based on a false assertion that PS4 owners Now are more casual then hardcore/core.