AsGryffynn said:
No. Halo 4 had 6 times more Xbox 360s to sell on. By mere probability, casual sales had to represent a larger margin of them. There's also the whole thing with Halo 3 fans buying the game. We have a name for that, it's called a "captive audience". As for the percentage part? Figures, since from H3 to H4 the percentage declined along with sales. It's true that they do not rise once the generation starts, but that is since the users keep on growing and the game sales fall shorter of their target by percent. For the first installment in a new console, it is a perfectly reasonable way of gauging interest. If Halo 4 had outsold it's predecessor, then I'd understand your concern. It did not. We're stuck with a sequel that sold 5 million units LESS... and it's percentage declined. I was thinking on using the original Halo, but that is unfair, unlike the H4-H5 comparison, were they are both developed by the same company and are part of the same character arc. And you really ought to clean your ears. Have you even heard what I am saying? Only Halo 3 moved a sizeable amount of systems. And even then? http://www.vgchartz.com/weekly/39355/Global/ http://www.vgchartz.com/weekly/42309/Global/ And for fun, here we can see Halo 4's console sales... http://www.vgchartz.com/weekly/41224/Global/ The "failure" outdid the most solid entry in the entire series. Or do you have no explanation for that? I'll give you a really good one. Prestige. Bungie had a lot of it. Numbers for the series are down, but the console's are up... why is that? |
I can agree with that. It seemed at the time that Halo pushed the 360 a lot more than that but figures don't lie.
Maybe Halo is doing fine but when you have threads like this and it falls way short, you kinda concentrate on the crazy 7.3M figure and it makes Halo sales seem worse than they are.