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Hiku said:

I just want to assume? Let's take a look at our initial posts, and see who's making the unsubstantiated assumptions here.

You: I dont know why people are so worked up about this. The series isnt in danger. MS likely covered the risks financially of going exclusive. Why else would it go exclusive?

You proclaim that the series isn't in danger, before it even reached the neccesary sales for it to become successful. And then say it's 'likely' that MS took the full risk. Yeah, that's how business usually works. One company takes all the risks, when both have responsibilities for the outcome of the sales. Sure.

Tomb Raider isnt in the same league as GTA, but MS didnt buy exclusivity of a complete GTA game. They bought DLC exclusivity.

Point being that investing in a franchise that's among the best selling of all time, and that investment being paid back if the DLC has an 11% attach rate, is hardly a good example of taking big risks.

You think they only need to sell 1.25 million units to make back a 50 million dollar investment? No. It wasnt 60 dollar DLC either.

I said 'if 1,25 million people bought the DLC on X360', refering to both DLC episodes. $20 for each, meaning $40 for both. 40x1.25 = 50.
That's around 11% of the userbase of the 360 version, according to this site. If that was indeed the deal, then Take Two must have expected more DLC sales than 1,25m. Otherwise there's the risk of them losing any profit.

You're ignoring one important thing, what would motivate SE to go exclusive with Tomb Raider? The only logical answer is MS paid a ton of money. Going exclusive isn't worthwhile if they could potentially lose any money. Frankly, it doesn't even make sense. Rise of the Tomb Raider didn't need MS to make money, so MS must have paid a ton of money just to have it exclusively for a year.

Selling 1.25 million units wouldn't cover $50 million though. $50 million in revenue is not profit. Doesn't matter, we can assume GTAIV DLC generated $50 million eventually.



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