mountaindewslave said:
Trunkin said: I used a walkthrough to speed up the Tri-Force quest in The Windwaker. I didn't find a need to use one at any other time. That's the only Zelda game I've beaten, so far. I am playing through A Link to the Past without a Walkthrough, though. Zelda games aren't exactly easy, and there are some real brain twisters in there. I remember being unable to progress past the forest temple in the Ocarina of Time when I was younger -- though I do plan to play through totally on my own on my full playthrough. A lot of retro games usually have at least one point where I can't figure out where to go next. At times like those, it helps to drop the game and just do something else for a while. Coming back, you may have a fresh perspective on things, and you'll often find that whatever was holding you up wasn't as complex as you were making it out to be. |
the original Legend of Zelda has some veryyy hard things to find without a walkthrough definitely. to the point that without prior knowledge it would take insane amounts of time to find through trial/experiementation with bombs
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Ah, yeah. That seems to be the case with a lot of NES games I played in the past. Either they were wicked hard, or I had no idea where to go. There is an incredible sense of satisfaction that comes with discovering something for yourself, though.
I've actually never played the original Zelda. I did play Zelda 2 back in the day, but I've always figured the first one would feel too outdated after playing ALTTP and many of the newer ones.