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bouzane said:
Cloudman said:


What's bad about it? I'm curious. o:


The central gameplay mechanics involving the FLUDD backpack aren't much fun. It blows my mind how bad the level design is at utilizing it, especially the booster nozzle. The levels are typically too easy but in the worst way possible. For example, instead of having bottomless pits that kill you outright and place you back at a checkpoint in the middle of the action there are bodies of water. I can not stand falling into the water because I have to swim to the shore and slowly climb back to where I was which is just a giant pile of busy work, it's so damn boring. Mentioning boring gameplay there's the fact that so many jumps require me to slowly hover across the largest gaps possible which makes for tedious, repetitive sections which are pretty much the antithesis of fun platforming. Then come the sections without the FLUDD that are far more difficult which just makes the game feel disjointed and downright schizophrenic. These sequences are generally quite good but they feel like the development team realized that Mario 64 was a vastly superior experience and they tried to recapture some of that previous success. You know you're doing a bad job when the portions of your game where you regress backwards are blatantly the best parts. I have a myriad of other issues such as how useless Yoshi is, the flawed camera system, some of the outright dreadful mission design and all of the unutilized space in the giant empty levels (making them feel like very little effort was put into the game). I wasn't blown away by the soundtrack or graphics and the story is lackluster even by the standards of a Mario game. I don't like anything about Sunshine, it was easily the worst platformer I played that entire generation. I'm really having a hard time understanding what makes Sunshine good outside of the a couple boss fights and the secret levels.

Hmm, I found the FLUDD mechanic myself, as well as cleaning the city. I guess I find that to be enjoyable and somewhat zen-like, haha. It felt really great running, flying and spinning around with FLUDD as well, at least for me.

Strangely, I would sometimes hear about Sunshine being on the difficult side. I do agree on that on certain parts of the game, such as the pachinko game, collecting the red coins on the flying sand bird, and killing the giant stingray on the hotel stage. But I also enjoyed parts, such as the ghost hotel and battling a boss on the roller coaster.

Doing the challenge stages made me realize how much I valued the FLUDD, haha. I guess FLUDD did make some parts of the game easier, but more enjoyable imo. But not everyone will agree x )



 

              

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