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hollabackenny said:
captain carot said:
Halo 5 actually is shorter than 3 on normal. Except maybe you search for really everything. But on legendary?
It took me over four hours yesterday to fight the three warden eternals at once.
The other encounters where pretty short if you know how to though.

While i don't like the team AI, i remember many gamers complaining about Gears 3 because of the team AI doing to much even on highest difficulty.
So while i don't want the AI to do the whole job, it's outright dumb in Halo 5.

I'm not that far into campaign yet and have only had a few frustrating moments with team AI but I will say it's nicer when they do revive you rather than having to automatically go back to last checkpoint like previous halo games. 

That's right if they revive you and not push you in sight of a sniper or run into the blade of that warden eternal...

I've had two or three moments in the game where i send the team to death and glory because they shoved me in the line of fire repeatedly.

And that in a campaign that's more designed for a team in SP than ever. Tah's nice if you play coop. It fits better while running around with two Spartans on the first Halo or fighting the final mission in Reach with three friends always felt pretty weird. It's not so great if AI sucks on legendary.


@ethomaz: Tomb Raider didn't get that high ratings. Kojima games are always rated high (oppinion: totally overrated) as are Naughty Dog and Rockstar.

Last of Us and GTA V where last gen ports as well.

That basically leaves Bloodborne and Witcher 3.