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S.T.A.G.E. said:
MTZehvor said:

The same can be said for any first iteration of a series on new hardware, and, far more often than not, it doesn't lead to a drastically bigger game world or adventure. Those usually come later in a console's lifetime, when the developers have a better grasp of what the hardware is capable of.


No. They had stated long ago that the PS3 hardware was holding them back. I always thought it was a bold statement, but these guys were considered magicians for putting so much into a linear single player experience. Naughty Dog should be given the benefit of the doubt given their pedigree. Unlike most other franchises Sony and Naughty Dog feel confident in their ability to create new franchises that they can let Uncharted go. The same cannot be said for their competitiors and that includes Square with Crystal Dynamics.

I think you're missing the point. The point isn't that more cannot be done with new hardware; it's that it takes time (often 4-5 years) of a console's life cycle before we see any games that are significantly "bigger" than what we had last gen. For example, Fallout 4's world, according to Bethesda, is roughly the same size as Skyrim's. The fact that Skyrim was held back by last gen hardware didn't result in a drastically bigger game when Bethesda's first 8th gen RPG came around; rather, the big jump in size (from New Vegas to Skyrim) came during the same console generation. Generally speaking, the big jumps in content only come when a developer has time to get settled in and used to the hardware.

I have absolutely no idea what the second half of the post is meant to be other than...I guess a jab at Tomb Raider...so I'll leave that to the side.