thepurplewalrus said:
Even 60 fps games can have quite a bit of input lag, but it'd still probably be less than a game at 30 fps. But what's definitely the worst is when developers feel the need to cram every bit of detail into a game so it looks pretty in screenshots and video, but then it can't even maintain a stable 30 fps as a result of all the detail. (I understand that this is primarily an issue on consoles, and not so much on PC) |
True, it depends on how the game is programmed. But if I had to bet, I'd bet on the 60 FPS having less input lag. And I fully agree with your last statement.